Delete a session
Permanently delete a session to remove it from the system and disconnect all players.
Read time 1 minuteLast updated a day ago
Session hosts can delete their sessions. Deleted sessions are no longer accessible. Deleted sessions don't appear in queries and all APIs targeting a deleted session, for example, Get and Update, fail.
Best practices
Clients should expect that they can be removed from a session at any time. Removal can happen due to the session being deleted, the player being removed from a session by the host, the player being removed from the session due to a relay disconnect, or a service outage. Clients should expect that all API calls targeting a specific session can fail, and should handle them accordingly.Example code to delete a session
Delete a session by callingDeleteAsync()using Unity.Services.Multiplayer;using System.Threading.Tasks;using UnityEngine;// ...async Task DeleteSessionExampleAsync(ISession session){ // 1. Verify if the local player is the host. // Only the host has the permission to delete the session. if (!session.IsHost) { Debug.LogWarning("Only the host can delete the session."); return; } try { // 2. Obtain the host session interface and execute the deletion. await session.AsHost().DeleteAsync(); Debug.Log("Session deleted successfully."); } catch (SessionException e) { // The Multiplayer Services SDK uses SessionException for API errors. Debug.Log(e); }}