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Multiplayer Services SDK

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Multiplayer Services SDK

Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
    • Integrate Multiplayer sessions
      • Initialize UGS and authenticate the player
      • Create a session
      • Create sessions in the Editor
      • Find and join a session
      • Matchmaking
      • Migrate session host
      • Leave a session
      • Get a list of joined sessions
      • Delete a session
      • Session configuration options
    • Game server hosting support
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Session configuration options

Learn about available configuration options and their default values.
Read time 1 minute
Last updated 3 months ago

The following table describes all the properties that are available as config options and their default values. You can change the config options in the Unity dashboard and set them for each environment.

Property name

Description

Default value

Maximum player slotsThe value allowed for a sessions's
MaxPlayers
property.
1 to 150
Active lifespanThe minimum amount of time, in seconds, that must pass before a session is considered inactive.30s
Disconnect removal timeThe minimum amount of time, in seconds, that must pass before a disconnected player is removed from the session. Refer to Reconnect to a session for more information about disconnecting and reconnecting.120s
Disconnect Host Migration TimeThe minimum amount of time, in seconds, that must pass before a disconnected host loses host status and triggers a host migration. If this value is equal to or higher than the Disconnect Removal Time, this value is ignored. Refer to Host migration for more information about host migration.120s

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