Struct FBackfillTicketProperties
Review the structure containing properties for creating a backfill ticket.
Read time 1 minuteLast updated 2 days ago
Include
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
Syntax
USTRUCT(BlueprintType)struct FBackfillTicketProperties
Fields
Properties
Properties object containing match information.Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FMatchProperties MatchProperties
Blueprint
Name | Type |
|---|---|
| Match Properties | FMatchProperties |
C++
Name | Type |
|---|---|
| FMatchProperties |