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Matchmaker

Struct FMatchProperties

Review the structure containing information about teams and players in a matched game.
Read time 1 minuteLast updated 2 days ago

Include
#include <MatchmakerServer/Public/Models/MatchProperties.h>
Syntax
USTRUCT(BlueprintType)struct FMatchProperties

Fields

Teams

The list of teams in the match.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerTeam> Teams

Blueprint

Name

Type

TeamsArray of FMatchmakerTeam

C++

Name

Type

Teams
TArray
<
FMatchmakerTeam
>

Players

The list of players in the match.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerPlayer> Players

Blueprint

Name

Type

PlayersArray of FMatchmakerPlayer

C++

Name

Type

Players
TArray
<
FMatchmakerPlayer
>

Region

The region where the server is allocated.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Region

Blueprint

Name

Type

RegionFString

C++

Name

Type

Region
FString

BackfillTicketId

This is the backfill ticket ID and it should use the servers allocation ID to ensure uniqueness for the backfill ticket.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString BackfillTicketId

Blueprint

Name

Type

Backfill Ticket IdFString

C++

Name

Type

BackfillTicketId
FString