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Struct FBackfillTicket

Review the structure representing a backfill ticket for an active match.
Read time 1 minuteLast updated 2 days ago

Include
#include <MatchmakerServer/Public/Models/BackfillTicket.h>
Syntax
USTRUCT(BlueprintType)struct FBackfillTicket

Fields

Id

Backfill ticket ID.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Id

Blueprint

Name

Type

IdString

C++

Name

Type

Id
FString

Connection

The IP address and port of the server that creates the backfill. The IP address format is ip:port.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Connection

Blueprint

Name

Type

ConnectionString

C++

Name

Type

Connection
FString

Attributes

Target queue this ticket should create a match in.

Declaration

TSharedPtr<FJsonObject> Attributes

C++

Name

Type

Attributes
TSharedPtr
<
FJsonObject
>

Properties

An object that contains the data representing a backfill ticket. The information about the backfill ticket properties are stored in the Data property of that object. The backfill ticket properties have to be serialized in base64.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FMatchProperties Properties

Blueprint

Name

Type

PropertiesFMatchProperties

C++

Name

Type

Properties
FMatchProperties