Documentation

Support

Matchmaker

Matchmaker

Struct FApproveBackfillTicketResponse

Review the response structure returned when approving a backfill ticket.
Read time 1 minuteLast updated 2 days ago

Include
#include <MatchmakerServer/Public/Models/ApproveBackfillTicketResponse.h>
Syntax
USTRUCT(BlueprintType)struct FApproveBackfillTicketResponse

Fields

WasSuccessful

Indicates if the request was completed successfully.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false

Blueprint

Name

Type

Default value

Was SuccessfulBooleanfalse

C++

Name

Type

Default value

bWasSuccessful
bool
false

BackfillTicket

The current backfill ticket instance.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FBackfillTicket BackfillTicket

Blueprint

Name

Type

Backfill TicketFBackfillTicket

C++

Name

Type

BackfillTicket
FBackfillTicket

ErrorMessage

An error message detailing the error.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage

Blueprint

Name

Type

Error MessageString

C++

Name

Type

ErrorMessage
FString

ErrorCode

Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset

Blueprint

Name

Type

Default value

Error CodeInteger
0

C++

Name

Type

Default value

ErrorCode
int32
0

Methods

GetReasonEnum()

Declaration

EMatchmakerExceptionReason GetReasonEnum() const

Returns

Type

Description

EMatchmakerExceptionReasonThe exception reason as a EMatchmakerExceptionReason.