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Unity Engine

Unity Engine

OnStopRunning(ref SystemState)

Called when this system stops running because no entities match the system's EntityQuery objects or because you change the system SystemState.Enabled property to false.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

OnStopRunning(SystemState)

void OnStopRunning(ref SystemState state)

Parameters

The SystemState backing this system instance

Remarks

If the EntityQuery objects defined for a system do not match any existing entities then the system skips updating until a successful match is found. Likewise, if you set SystemState.Enabled to false, then the system stops running. In both cases, OnStopRunning is called when a running system stops updating; ISystemStartStop.OnStartRunning is called when it starts updating again.