BlendWeight
The values that describe how much influence bones have on a vertex in skinning calculations.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BlendWeight = 12
Remarks
This attribute is optional. Up to four weights can be included in the vertex stream.
Blend weights are commonly represented using floats.
This attribute corresponds to the semantic in the HLSL shading language.
BLENDWEIGHTSYou can set blend weights for vertices using methods such as Mesh.SetBoneWeights.
For more information, refer to mesh vertex data.