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Unity Engine


CompareDepths

Default shadow sampling mode: sampling with a comparison filter.
Read time 1 minuteLast updated 6 days ago

Definition

CompareDepths = 0

Remarks

The texture and sampler should be declared with:
UNITY_DECLARE_SHADOWMAP(_Shadowmap);
and sampled with:
UNITY_SAMPLE_SHADOW(_Shadowmap, half3(uv, depth_for_comparison));
.