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Unity Engine


NativeGraphicsJobsWithoutRenderThread

Generates intermediate graphics commands via several worker threads and converts them into low-level platform API graphics commands.
Read time 1 minuteLast updated 4 days ago

Definition

NativeGraphicsJobsWithoutRenderThread = 5

Remarks

In this mode, the main thread processes the application's high-level code and issues an intermediate representation of the required graphics commands for some of it.
The main thread can also dispatch Graphics Jobs commands that describe bigger chunks of the high-level code, to several other worker threads.
The worker threads also convert the Graphics Jobs into the platform's low-level graphics API commands.
On some platforms you can test this mode by passing the command line argument
-gfx-enable-gfx-jobs -gfx-disable-mt-rendering
to an application built with BuildSettings option BuildOptions.Development.