IndividualFaces
Spreads the cubemap update over 14 frames, so that each face is rendered per frame. Generates mipmaps over the subsequent 8 frames. This option significantly reduces the impact on the framerate, but may lead to inconsistent results, particularly during dynamic lighting changes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
IndividualFaces = 1