Meta
Shader pass used to generate the albedo and emissive values used as input to lightmapping.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Meta = 11
Remarks
Baked and Enlighten Realtime Global Illumination use this pass to get information about the shader emission and albedo properties.
Surface shaders generate this pass automatically, in a similar way to other lighting related passes.