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Unity Engine

Unity Engine

DrawAll

Include all visible objects regardless of split region.
Read time 1 minuteLast updated 2 months ago

Definition

DrawAll = DrawCullingOnly | DrawSplitOnly

Remarks

This is the default value. When ScriptableCullingParameters.splitPlaneCount is zero, all draw calls behave as if this flag is set.
Additional Resources: DrawingSettings.splitMask.