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Unity Engine


Disabled

Don't use any shader, effectively disabling the functionality.
Read time 1 minuteLast updated 6 days ago

Definition

Disabled = 0

Remarks

This is primarily used as a build size optimization, for example if you know the project never uses deferred shading, you could disable support for it in Graphics Settings and save some build data size.
When BuiltinShaderType.DeferredReflections is disabled, then in deferred shading the reflection probes are done in per-object way, instead of a separate deferred per-pixel reflections pass.