SetLeadTime<U>(U, float)
Sets the Playable lead time in seconds.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetLeadTime<T>(T, float)
public static void SetLeadTime<U>(this U playable, float value) where U : struct, IPlayable
Parameters
Remarks
With the deprecation of Playable.SetDelay, this API has no effect anymore and will be removed in a future version.
Additional Resources: PlayableExtensions.GetLeadTime, PlayableExtensions.SetDelay.
Use this templated extension method on any type that inherits from IPlayable.