IsNull<U>(U)
Returns true if the Playable is null, false otherwise.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
IsNull<T>(T)
public static bool IsNull<U>(this U playable) where U : struct, IPlayable
Parameters
The Playable used by this operation.
Returns
Type | Description |
|---|---|
| bool |