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Unity Engine


GetLeadTime<U>(U)

Returns the Playable lead time in seconds.
Read time 1 minuteLast updated 10 days ago

Definition

GetLeadTime<T>(T)

Warning
Deprecated. GetLeadTime is obsolete. It was used to trigger PlayableBehaviour.PrepareData as part of the now obsolete Playable Delay functionality. Since this deprecation GetLeadTime has no effect and will be removed in a future version. You can emulate this functionality by implementing your own delay mechanism as part of a PlayableBehaviour
public static float GetLeadTime<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

float

Remarks

With the deprecation of Playable.SetDelay, this API has no effect anymore and will be removed in a future version.
Use this templated extension method on any type that inherits from IPlayable.