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Unity Engine


SetInputCount<U>(U, int)

Changes the number of inputs supported by the Playable.
Read time 1 minuteLast updated 6 days ago

Definition

SetInputCount<T>(T, int)

public static void SetInputCount<U>(this U playable, int value) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

value

Remarks

Use this templated extension method on any type that inherits from IPlayable.