Pause<U>(U)
Tells to pause the Playable.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
Pause<T>(T)
public static void Pause<U>(this U playable) where U : struct, IPlayable
Parameters
The Playable used by this operation.
Remarks
When paused, the local time of this Playable will not be updated during the evaluation of the PlayableGraph.