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Unity Engine


Pause<U>(U)

Tells to pause the Playable.
Read time 1 minuteLast updated 6 days ago

Definition

Pause<T>(T)

public static void Pause<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Remarks

When paused, the local time of this Playable will not be updated during the evaluation of the PlayableGraph.