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Unity Engine


GetInputCount<U>(U)

Returns the number of inputs supported by the Playable.
Read time 1 minuteLast updated 6 days ago

Definition

GetInputCount<T>(T)

public static int GetInputCount<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

intThe count of inputs on the Playable.

Remarks

The input count includes slots that aren't connected to anything. This is equivalent to, but much faster than calling GetInputs().Length.
Use this templated extension method on any type that inherits from IPlayable.