GpuUtilizationAction
Current determined action needed based on normalized GPU utilization. Derived from frame timing, bottleneck, and thermal data when no provider supplies the value directly.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public StateAction GpuUtilizationAction { get; }