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Unity Engine


SavingTarget

The fraction of frame time that battery mode tries to save once the target frame rate is met, in the range [0, 1].
Read time 1 minuteLast updated 12 days ago

Definition

public float SavingTarget { get; set; }

Remarks

When the application meets its target frame rate, battery mode keeps lowering quality until CPU and GPU frame times drop by this fraction of the captured baseline. For example, a value of
0.1
targets a 10% reduction. The default value is
0.1
.