SavingTarget
The fraction of frame time that battery mode tries to save once the target frame rate is met, in the range [0, 1].
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public float SavingTarget { get; set; }
Remarks
When the application meets its target frame rate, battery mode keeps lowering quality until CPU and GPU frame times drop by this fraction of the captured baseline. For example, a value of targets a 10% reduction. The default value is .
0.10.1