IdleTimeThresholdInSeconds
The number of seconds the player must be idle before battery mode applies additional idle-based scaling.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public int IdleTimeThresholdInSeconds { get; set; }
Remarks
Idle detection depends on the input backend. Refer to AdaptivePerformanceIdleTimeTracker for details. The default value is .
60