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FlushUndoRecordObjects()

Ensure objects recorded using Undo.RecordObject or Undo.RecordObjects are registered as an undoable action. In most cases there is no reason to invoke Undo.FlushUndoRecordObjects since it's automatically done right after mouse-up and certain other events that conventionally marks the end of an action.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void FlushUndoRecordObjects()