Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


spriteTessellationMethod

SpriteTessellationMethod specifues the method used for Tessellation. Default 0 will use Legacy triangulation. 1 will use Delaunay triangulation with Refinement.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int spriteTessellationMethod { get; set; }