GenerateInBackground()
Used to compute static occlusion culling data asynchronously.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool GenerateInBackground()
Returns
Type | Description |
|---|---|
| bool |
Remarks
The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.
Additional Resources: StaticOcclusionCulling.Compute, StaticOcclusionCulling.Cancel, StaticOcclusionCulling.isRunning.