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Unity Engine


GenerateInBackground()

Used to compute static occlusion culling data asynchronously.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool GenerateInBackground()

Returns

Type

Description

bool

Remarks

The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.