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Unity Engine


errorString

Allows you to set the error text of the wizard.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string errorString { get; set; }

Remarks

Additional Resources: ScriptableWizard.OnWizardUpdate()
ErrorString (errorString)
Error String on a ScriptableWizard window.

Examples

// Creates a simple Wizard window and prints an error// string until you set the number to 5using UnityEngine;using UnityEditor;public class ErrorString : ScriptableWizard{ public int number = 0; [MenuItem("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); } void OnWizardUpdate() { helpString = "Set The number to 5"; if (number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; }}