additionalSettingsGui
Subscribe to this event to receive a callback when the OnGUI function is called.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Event
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static event Action<SceneView> additionalSettingsGui
Examples
using UnityEditor;using UnityEngine;[InitializeOnLoad]static class AdditionalCameraSettings{ static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += DoAdditionalCameraSettings; } static void DoAdditionalCameraSettings(SceneView sceneView) { GUILayout.Label("Additional Settings", EditorStyles.boldLabel); float easing = sceneView.cameraSettings.easingDuration; EditorGUI.BeginChangeCheck(); easing = EditorGUILayout.Slider("Easing Duration", easing, 0.001f, 1f); if (EditorGUI.EndChangeCheck()) sceneView.cameraSettings.easingDuration = easing; }}