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Unity Engine


additionalSettingsGui

Subscribe to this event to receive a callback when the OnGUI function is called.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. SceneViewCameraWindow has been converted to UITK. Please use createAdditionalSettingsGUI and bindAdditionalSettings instead. #from(6000.5)
public static event Action<SceneView> additionalSettingsGui

Examples

using UnityEditor;using UnityEngine;[InitializeOnLoad]static class AdditionalCameraSettings{ static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += DoAdditionalCameraSettings; } static void DoAdditionalCameraSettings(SceneView sceneView) { GUILayout.Label("Additional Settings", EditorStyles.boldLabel); float easing = sceneView.cameraSettings.easingDuration; EditorGUI.BeginChangeCheck(); easing = EditorGUILayout.Slider("Easing Duration", easing, 0.001f, 1f); if (EditorGUI.EndChangeCheck()) sceneView.cameraSettings.easingDuration = easing; }}