pivot
The central point that the camera orbits within the Scene view.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public Vector3 pivot { get; set; }
Remarks
Use with size, rotation, and CameraSettings.fieldOfView to calculate camera transformation. To create a smooth animation, use the camera SceneView.LookAt.