GetShowRigidbodies
Should any Rigidbodies be considered by the display filter.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetShowRigidbodies()
Should any Rigidbodies be considered by the display filter.
public static bool GetShowRigidbodies()
Returns
Type | Description |
|---|---|
| bool |
Remarks
Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.
GetShowRigidbodies(FilterWorkflow)
Should any Rigidbodies be considered by the display filter.
public static bool GetShowRigidbodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.