CreateGameObjectHierarchy
A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
CreateGameObjectHierarchy = 2