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Unity Engine


SpriteTessellationMethod

Defines the method used to generate tight mesh for sprites.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public enum SpriteTessellationMethod

Fields

Value

Description

DelaunaySubdivisionUse Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight.
LegacyTriangulationUse default triangulation. This is only valid when SpriteMeshType is set to Tight.