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Unity Engine


DelaunaySubdivision

Use Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DelaunaySubdivision = 1