GetDefaultReference(string)
Gets the default value for a reference field in the imported MonoScript.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public Object GetDefaultReference(string name)
Parameters
The name of a public field in the imported MonoScript.
Returns
Type | Description |
|---|---|
| Object | The Unity object to use as a default value for the given reference field. |
Remarks
Additional Resources: MonoImporter.SetDefaultReferences.
Examples
using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Get Default Reference")] public static void GetDefaultReference() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter; var value = monoImporter.GetDefaultReference("MyGameObject"); Debug.Log($"Default reference for MyGameObject in {monoImporter.GetScript().GetClass().FullName} is {value}"); }}