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Unity Engine

lockRootPositionXZ

Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool lockRootPositionXZ { get; set; }