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Unity Engine


normalSmoothingAngle

Smoothing angle (in degrees) for calculating normals.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public float normalSmoothingAngle { get; set; }

Remarks

How sharp the edge has to be to be turned into a hard edge when calculating normals. This setting is only used when ModelImporter.importNormals is set to ModelImporterNormals.Calculate.