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Unity Engine


HasPreBakeCollisionMesh(bool)

Checks if collision mesh data of the specified type should be pre-baked during player build for all imported meshes.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool HasPreBakeCollisionMesh(bool isConvex)

Parameters

isConvex

True to check for convex collision mesh data, false to check for triangle collision mesh data.

Returns

Type

Description

boolReturns true if the specified collision type should be pre-baked during player build, false otherwise.

Remarks

This method allows you to query whether convex or triangle collision mesh data will be pre-baked during player build for all the imported meshes of that model. Pre-baked collision mesh data improves runtime performance when the mesh is used with a MeshCollider component.