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Unity Engine


DisplayProgressBar(string, string, float)

Displays or updates a progress bar.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void DisplayProgressBar(string title, string info, float progress)

Parameters

title


info


progress

Remarks

The window title will be set to
title
and the info will be set to
info
. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.
This is useful when you perform a long blocking operation in an Editor script, and want to notify the user about the progress. Use this method for long operations that make the editor non-responsive. For long operations that happen in the background, use the Progress class instead.
After you display the progress bar, clear it using EditorUtility.ClearProgressBar.
EditorUtilityDisplayProgressBar (DisplayProgressBar(string, string, float))
Progress bar in the Editor.

Examples

using System.Threading;using UnityEditor;using UnityEngine;// Shows a progress bar for the specified number of seconds.public class EditorUtilityDisplayProgressBar : EditorWindow{ public float secs = 5f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { var window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); } void OnGUI() { secs = EditorGUILayout.Slider("Time to wait:", secs, 1.0f, 20.0f); if (GUILayout.Button("Display bar")) { var step = 0.1f; for (float t = 0; t < secs; t += step) { EditorUtility.DisplayProgressBar("Simple Progress Bar", "Doing some work...", t / secs); // Normally, some computation happens here. // This example uses Sleep. Thread.Sleep((int)(step * 1000.0f)); } EditorUtility.ClearProgressBar(); } }}