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Unity Engine


GetInt

Returns the value corresponding to key in the preference file if it exists.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GetInt(string, int)

Returns the value corresponding to
key
in the preference file if it exists.
public static int GetInt(string key, int defaultValue)

Parameters

Name of key to read integer from.

defaultValue

Integer value to return if the key is not in the storage.

Returns

Type

Description

intThe value stored in the preference file.

Remarks

If the value doesn't already exist in the preference file the function will return
defaultValue
.
Additional Resources: EditorPrefs.SetInt.

Examples

// A small editor window that allows an integer value to be// read and written to the EditorPrefs online storage.//// SetIntExample is the name of the int to read/write.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ int intValue = 42; [MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }}

GetInt(string)

Returns the value corresponding to
key
in the preference file if it exists.
public static int GetInt(string key)

Parameters

Name of key to read integer from.

Returns

Type

Description

intThe value stored in the preference file.

Remarks

If the value doesn't already exist in the preference file the function will return
defaultValue
.
Additional Resources: EditorPrefs.SetInt.

Examples

// A small editor window that allows an integer value to be// read and written to the EditorPrefs online storage.//// SetIntExample is the name of the int to read/write.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ int intValue = 42; [MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }}