contextualPropertyMenu
Callback raised whenever the user context-clicks on a property in an Inspector.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static EditorApplication.SerializedPropertyCallbackFunction contextualPropertyMenu
Remarks
This callback is useful to add custom contextual menu items which can perform operations on a particular property.
Examples
//This script creates a new menu item named "Example" in the <b>Window</b> dropdown menu. Press this to create the Example window.using UnityEngine;using UnityEditor;using System.Collections;public class Example : EditorWindow{ [MenuItem("Window/Example")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(Example)); } void OnEnable() { EditorApplication.contextualPropertyMenu += OnPropertyContextMenu; } void OnDestroy() { EditorApplication.contextualPropertyMenu -= OnPropertyContextMenu; } void OnPropertyContextMenu(GenericMenu menu, SerializedProperty property) { // show a custom menu item only for Vector3 properties if (property.propertyType != SerializedPropertyType.Vector3) return; // and only when called on a Transform component if (property.serializedObject.targetObject.GetType() != typeof(Transform)) return; var propertyCopy = property.Copy(); menu.AddItem(new GUIContent("Randomize Vector"), false, () => { propertyCopy.vector3Value = Random.insideUnitSphere * 5; propertyCopy.serializedObject.ApplyModifiedProperties(); }); }}