Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


activeElapsedTime

The total time, in milliseconds, that the user interacted with the Editor since the beginning of the current session.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static long activeElapsedTime { get; }

Remarks

Interaction includes mouse movement, mouse clicks, and keyboard input while the Unity Editor has focus.