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Unity Engine


Unity Engine


activeElapsedTime

The total time, in milliseconds, that the user interacted with the Editor since the beginning of the current session.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static long activeElapsedTime { get; }

Remarks

Interaction includes mouse movement, mouse clicks, and keyboard input while the Unity Editor has focus.