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Unity Engine


HasFrameBounds()

Validates whether custom bounds can be calculated for this Editor.
Read time 1 minuteLast updated 6 days ago

Definition

public void HasFrameBounds()

Remarks

Use this to validate if Editor.OnGetFrameBounds() should be called for this window. The Scene view calls `HasFrameBounds` and `OnGetFrameBounds` when the Frame action is invoked. The Frame action can be called from anywhere, but it is commonly called when you press the F key to frame the selected GameObject.

Examples

using UnityEngine;using UnityEditor;// This example traverses all bones in the hierarchy and calculates bounds for the entire objectpublic class GameObjectEditorWindow: Editor{ private bool HasFrameBounds() { // the result of this function depends on implementation // it will most likely be used to evaluate whether bounds // can exist for the targets of this Editor Window return Selection.objects.Length > 0; } public Bounds OnGetFrameBounds() { Transform bone = Selection.activeTransform; Bounds bounds = new Bounds(bone.position, new Vector3(0, 0, 0)); foreach (Transform child in bone) bounds.Encapsulate(child.position); if (bone.parent) bounds.Encapsulate(bone.parent.position); return bounds; }}