DrawGizmo
Defines when the gizmo should be invoked for drawing.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
DrawGizmo(GizmoType)
Defines when the gizmo should be invoked for drawing.
public DrawGizmo(GizmoType gizmo)
Parameters
Flags to denote when the gizmo should be drawn.
Remarks
Examples
using UnityEngine;using UnityEditor;// Draw an image above the light when the light is not selected// The icon has to be stored in Assets/Gizmospublic class ExampleScript : MonoBehaviour{ // Draw an image above the light when the light is not selected [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void drawGizmo1(Light light, GizmoType gizmoType) { Vector3 position = light.transform.position; Gizmos.DrawIcon(position + Vector3.up, "ninja.jpg"); } // Place a red sphere around a selected light. // Surround the sphere dark shaded when not selected. [DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)] static void drawGizmo2(Light light, GizmoType gizmoType) { Vector3 position = light.transform.position; if ((gizmoType & GizmoType.Selected) != 0) { Gizmos.color = Color.red; } else { Gizmos.color = Color.red * 0.5f; } Gizmos.DrawSphere(position , 1); }}
DrawGizmo(GizmoType, Type)
Same as above. determines of what type the object we are drawing the gizmo of has to be.
drawnGizmoTypepublic DrawGizmo(GizmoType gizmo, Type drawnGizmoType)
Parameters
Remarks
If drawnGizmoType is null, the type will be determined from the first parameter of the draw gizmo method. If drawnGizmoType is not null, it must be the same type as, or a subtype of, the type of the first parameter.