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Unity Engine


TryGetFrustum(Camera, Vector3[], Vector3[], out float)

Calculate the frustrum corners. Corners are calculated in this order: left bottom, left top, right top, right bottom.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

TryGetFrustum(Camera, Vector3[], Vector3[], float)

public static bool TryGetFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect)

Parameters

camera

Camera to use.

The corners of the near plane. (A minimum size of 4 elements is required.)

The corners of the far plane. (A minimum size of 4 elements is required.)

frustumAspect

The aspect ratio of the frustrum.

Returns

Type

Description

boolWhether the frustrum was calculated.