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Unity Engine


DetailedBuildReport

Generates detailed information in the BuildReport.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DetailedBuildReport = 536870912

Remarks

The BuildReport object returned by BuildPipeline.BuildPlayer will contain additional data about build times and contents. This might lead to slightly longer build time, typically by a few percents.
The following script example illustrates how to use
DetailedBuildReport
when building a Player. Create a project and add the script under Assets/Editor.
  1. Run the
    Build/DetailedBuildReport
    scripts example.
  2. Access the information about the build process in the
    buildReport
    variable which you can process using the BuildReport API.
  3. Refer to the Build Report Inspector source script to find illustrations on how to query the BuildReport API.

Examples

using UnityEditor;using UnityEngine;namespace BuildDocExamples{ public class BuildOptions_EditorExamples : MonoBehaviour { [MenuItem("BuildDocExamples/Build/Development and strict mode build")] public static void DevStrictModeBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scene.unity" }; buildPlayerOptions.locationPathName = "scriptBuilds"; buildPlayerOptions.target = BuildTarget.StandaloneOSX; // use these options for a development and strict mode build buildPlayerOptions.options = BuildOptions.Development | BuildOptions.StrictMode; BuildPipeline.BuildPlayer(buildPlayerOptions); } [MenuItem("BuildDocExamples/Build/Scripts only build")] public static void ScriptsOnlyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scene.unity" }; buildPlayerOptions.locationPathName = "scriptBuilds"; buildPlayerOptions.target = BuildTarget.StandaloneOSX; // use these options for building scripts buildPlayerOptions.options = BuildOptions.BuildScriptsOnly | BuildOptions.Development; BuildPipeline.BuildPlayer(buildPlayerOptions); } [MenuItem("BuildDocExamples/Build/DetailedBuildReport build")] public static void DetailedBuildReportExample() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scene.unity" }; buildPlayerOptions.locationPathName = "DetailedReportBuild/MyGame.exe"; buildPlayerOptions.target = BuildTarget.StandaloneWindows64; buildPlayerOptions.options = BuildOptions.DetailedBuildReport; var buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); } }}