ConnectToHost
Sets the Player to connect to the Editor.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ConnectToHost = 4096
Remarks
Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development.
Additional Resources: BuildPipeline.BuildPlayer