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Unity Engine


FailBuildWhenErrorsLogged

Fail the build if any errors are logged while it runs.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
FailBuildWhenErrorsLogged = 512

Remarks

Without this flag, non-fatal errors, such as a failure to compile a shader for a particular platform, don't cause the build to fail, but might result in incorrect behavior at runtime.
Always set this flag, unless errors are logged from packages or other third-party code that you can't fix, and you need the build to proceed despite them.
This flag is the content directory equivalent of BuildOptions.StrictMode.