OnPostprocessBuild(BuildCallbackContext)
Implement this function to receive a callback after the build is complete.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor.CoreModule
void OnPostprocessBuild(BuildCallbackContext ctx)
Parameters
A context containing information about the build, such as its build report.
Remarks
This callback is invoked during Player, AssetBundle, and content directory builds. This callback is invoked even when the build stops early due to a failure or cancellation. However it will not be invoked if initial validation checks prevent the build from starting.
Additional Resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles, BuildPipeline.BuildContentDirectory, IPreprocessBuildWithContext
Examples
using UnityEditor;using UnityEditor.Build;using UnityEngine;using UnityEditor.Build.Reporting;class PostprocessBuildExample : IPostprocessBuildWithContext{ public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildCallbackContext ctx) { string prefix = ""; if (ctx.IsContentOnlyBuild) prefix = "Content-only build:"; else if (ctx.IsPlayerBuild) prefix = "Player build:"; BuildSummary summary = ctx.Report.summary; Debug.Log(prefix + " PostprocessBuild called. " + "Target: " + summary.platform + " Output path: " + summary.outputPath); }}