GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)
Obtains a list of objects directly contained inside of a loose serialized file.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)
Parameters
The path to the serialized file.
The build target to get the object identifiers for.
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] | An array of ObjectIdentifier structs for the objects directly contained inside the serialized file. |
Remarks
Internal use only. See note on ContentBuildInterface.