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Unity Engine


GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)

Obtains a list of objects directly contained inside of a loose serialized file.
Read time 1 minuteLast updated 14 days ago

Definition

public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)

Parameters

filePath

The path to the serialized file.

The build target to get the object identifiers for.

Returns

Type

Description

ObjectIdentifier[]An array of ObjectIdentifier structs for the objects directly contained inside the serialized file.

Remarks

Internal use only. See note on ContentBuildInterface.