GetPlayerDependenciesForObjects
Obtains a list of objects referenced by an object.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB)
Obtains a list of objects referenced by an object.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB)
Parameters
The specific object identifiers.
The target platform.
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] | An array of ObjectIdentifier structs for the objects referenced by the specified objects. |
Remarks
Internal use only. See note on ContentBuildInterface.
GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB, DependencyType)
Obtains a list of objects referenced by an object.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB, DependencyType mode)
Parameters
The specific object identifiers.
The target platform.
Specifies how to calculate dependencies between internal objects and game assets.
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] | An array of ObjectIdentifier structs for the objects referenced by the specified objects. |
Remarks
Internal use only. See note on ContentBuildInterface.
GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB)
Obtains a list of objects referenced by an object.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB)
Parameters
The specific objects.
The target platform.
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] | An array of ObjectIdentifier structs for the objects referenced by the specified objects. |
Remarks
Internal use only. See note on ContentBuildInterface.
GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB, DependencyType)
Obtains a list of objects referenced by an object.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB, DependencyType mode)
Parameters
The specific objects.
The target platform.
Specifies how to calculate dependencies between internal objects and game assets.
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] | An array of ObjectIdentifier structs for the objects referenced by the specified objects. |
Remarks
Internal use only. See note on ContentBuildInterface.